Tuesday, May 4, 2010

Interactive Information Visualization Active Research Assignment

http://www.dipity.com/227pam/personal



I think that the Dipity software was kind of slow but it was very basic. However once you get the hang of it, it is pretty simple to use. I like the features that allow you to link your timelines to various blogs and social networking sites so that you are able to share what you make beyond just the site. It allows you to embed it in other sites as well. The navigation is not as smooth but the formatting of it is similar to google maps where on the upper left corner you get to zoom in and out if you want the time line to be narrower or wider in terms of gap time. I do like the option where once you store in the information, you can switch your timeline and it can be a flipbook, list, or map to see which way your information works best. It would be nice if users had more control in terms of designing the look of the timeline (besides selecting from the free and premium templates). I would also recommend the designers to enable a feature where you can play the videos in thumbnail forms instead of having to click it and open a new window. Another thing I would like to see in there is an option where when you mouse over a thumbnail, it won't just highlight it but it will also enlarge because there are events that do overlap and it can be easily overlooked. At the bottom of the timelines, there are these tiny little crosses that allow you to zoom in each one, but it is easily overlooked, and just by looking at them, you have no clue what they are there for until you actually click them (you can't even tell which cross will zoom in on which event). The positioning of the events and the sizes also establish this unintentional hierarchy which might make the viewer assume that the top most and largest event thumbs are the most relevant when that is not necessarily the case but due to linear sequence of events.

For various fields I think that Dipity would work best for education so that learning topics in sequence with a variety of interactive options such as clicking other links, watching videos, seeing pictures makes an interactive timeline like this capture more attention and interest. This would also be good for business such as big corporations with a lot of history which have various forms of media such as commercials, print ads, products which you can all include in the timeline.

Sunday, April 18, 2010

Describe your idea(s) about the future of digital social networking services.

I think that the future of social networking is definitely going to be more integrated into our daily lives. For example, more and more media are being transferred to digital media to the point where the print industry is already being threatened. The next thing you know, companies might no longer request you to bring in a resume or a business card and just reference your social networking profile like LinkedIn. At this point, social networking will continue to balloon and people will invest in these companies such as Facebook and Youtube which will only contribute to making them even more valuable. Free communication and personal representation/expression has never been so easy which is one of social networking's primary qualities that continues to draw millions of users everyday. One day in the future, an ordinary cellphone will become obsolete and everyone will have a PDA phone with internet access and apps to get to their social network and people will be constantly connected 24/7. Its use might be so widespread that it might even compete with emails which are a standard must have for most organizations, companies and educational institutions to name a few. It definitely eliminates many barriers and brings people together conveniently and although it may sound far fetched to some, I wouldn't be surprised anymore if people get married on Facebook or lessons/lectures are assigned and distributed through Twitter at the rate that people check their social networking accounts each day.

Design Analysis of Yelp



The service that I chose to join is Yelp which is a website that serves various local communities through user reviews and providing local establishment information such as restaurants, salons etc.



Setting up a Yelp account is fairly easy and similar to other social networking. You have a user name and a profile to represent yourself and you have the option to post any picture for your avatar. Every time you participate in any activity such as reviewing, commenting, posting or uploading anything, it is linked to your profile. User interaction in this site is not "live". By that I mean, you can post a comment and you are not necessarily in a conversation or in communication with someone at the same time. Someone might reply in a couple of hours or days after you put up a post or a review. Goals of the Yelp user is to express their views on various establishments as well as to gather opinions and reviews from their fellow Yelpers. Interaction here is more like a forum format unlike Facebook and other sites where you have some kind of "wall" or comment section where it displays what other people have to say to you. The forums are more random and can be from people who are not your friends but you all have a common topic which attracts you together. On your home page, messages are not displayed but instead, it shows a history of all your activity such as the reviews you have written and things that you have participated in. In return for your reviews, you might receive compliments (little icons that say "you're cool! or you're funny!"), gain fans and friends, receive messages and you can do vice versa to other people in the site as well.

Social objects and verbs:
the "compliment" icons--- send a compliment through little icons
"invite your friends" button-----gather your friends to an event or get them to sign up
the "like" button-----show your approval
"send to friend" button-----share something to your friend by linking it to them
"follow this reviewer"-----keep track of your favorite reviewers
"start a new conversation" button in the Talk section-----initiate communication/topic in a forum environment

To be successful, you are ranked by the quantity and quality of your reviews, number of friends, fans and compliments. Your popularity and activeness in the network defines your ranking. The more you have, the higher your status. And when you achieved a popular status with a lot of activities under your belt, you get the Yelp Elite status (represented by an icon on your profile). To achieve this status here is what the Yelp site describes as an Elite member:

http://www.yelp.com/elite

Social networking in Yelp is just like socializing in the real world where the more you are involved and do quality activities and are very social with others, you achieve the popularity status. People will come to you for your opinions and advice, follow you, invite you and build relationships that might carry on outside the "social network" to face-to-face in person. For you, you get to reach and meet as many people as you want, say a lot of things, express yourself and your opinions about other things, join and be a part of various events, groups etc.

WEEK 11 SOCIAL NETWORKING EXERCISE

PART 1 – Describe your history with and use of social networking

I think I started using social networking around high school when it started to get popular among my friends. I went to high school in the Philippines and back then Friendster was the biggest thing that ever happened to the internet. I had an account and I was into it at the beginning, but eventually stopped using it because to me it was really just a fad. Another social networking site that I signed up for was Deviantart and this was a site that was more artsy, because it targeted artists in particular for them to post up their works and socializes with fellow artists. After a while, I stopped using this as well because I stopped making digital art and got caught up with school and my social life outside the online world. I really prefer not to use social networking and enjoy social life outside the computer because I find it impersonal, lack of privacy and not to mention it clutters up my email which is very important to me. For my non-digital social networking, I like to meet my friends and family in person and use my cell phone a lot to make calls or text. I like my communication to be in real time, by that I mean getting it instantly at the moment. If I don’t, then I just go to my email for less urgent communication or long distance because it is more private. I do have a Facebook account which has been inactive for a while, I decided to discontinue using it because it can be very distracting and it does consume a lot of your time on the computer., not to mention, a lot of things that go on around in Facebook are mostly superficial matters and random babble, which are more fun and interesting to learn about through a conversation instead.

Saturday, April 10, 2010

Virtual Worlds: Toon Town

Part 2
a) Toon Town
b Avatar name: Biscuit Lemonbouncer
c) Biscuit Lemonbouncer is an all purple rabbit because that is her favorite color. She is very outgoing and friendly and loves to do all sorts of activities with her fellow toons. Although Biscuit is very active, she is not that great at games but she doesn’t give up and keeps on trying despite her lack of game skills. Biscuit loves the toons and makes it a goal to defeat as many cogs as possible to keep Toon Town safe while also advancing her skills to accomplish tasks. Some of Biscuit’s specialty moves are using her gags. Her favorite gag is throwing pies at cogs and this is her gag of choice. Biscuit entered Toon Town so that she could help keep it safe and fun for all toons and also to explore this virtual world of games and fun. She also wants to earn as many jellybeans as possible so that she can afford to go shopping and buy all the cool stuff in toon town such as new gags, clothes, cars and accessories and furniture for her house.
d)


PART 3 Attend a social event and blog about it








































The event I attended was the Trolley Track event which was like a little train caboose where a maximum of four players can attend at a time to participate in minigames. The choice of minigames could be random or could be selected by voting between the participants in which direction the trolly should go (options are only up and down). Players at the beginning of the trolley event are given an equal amount of points for voting for a select number of turns. The winning majority vote gets the direction they want to go which will get you closer to the finishing point ending in entering to a new mini game.


PART 4 Research Design Questions (below) and blog on them

DESIGN QUESTIONS:
1. Identify 3 components in the interface or world provide you with TEXT-based information. How are they designed and how do you interact with them?


- speech bubbles (interactive)tend to pop up when there is an important task to be communicated and disappears once the objective is communicated. It is also a tool for communication between players in the game. You can click on the speech bubbles that have the character's name on them which allows you the option of communicating with them (such as trying to invite them as your friend, view their profile)
-the information book (interactive) this gives you access to your menu which contains the maps, the tasks, what you have, events etc. The information contains a variety of icon short cuts rather than displaying all the information at once.But if you put your mouse over it, a short description of the button will show to help you decide if you need to click it or not for the right information
-signage (wayfinding) most buildings and other establishments in Toon Town have large labels in front that indicate what they are. There are also signage systems to direct you to different areas in the game like little sign posts. Most of these signage are not reactive and simply act like how traditional signage do in real life

2. Identify 3 components in the interface or world provide you with NON-TEXT-based information. How are they designed and how do you interact with them?


-icons such as the Laff meter which is a smiley purple character located on the bottom left of the screen is a non-interactive icon. It is however, an indicator of your character’s health or life status whether it is in danger of dying (it turns green and cross-eyed) or if it is in full health (smiling).
-objects such as the ice cream cone which you can find randomly in the play ground are interactive. Nothing indicates what it is, but it is easy to figure out. If you are low on Laffs (life points) all you have to do is run through it and it will make a sound and disappear but you will find that you have increased your Laff points.
-buttons are there in various tasks in the game as well as in you menu book and they function the universally understood way. If an arrow points to the left and you click it, it will direct you something from the left or turn you to the left. Some buttons such as the fishing button allows you to use your rod and throw your fishing hook up to a certain distance depending on how you press and direct the button.

3. Give 3 examples of how color, shape, contrast, position, motion, or sound function in the world or interface design?

-color sets the mood and the feel of the virtual world. Toon town colors are very vibrant, rainbow-like and colorful due to its young target demographic and the cartoon-themed world.
-the shapes are very rounded , there are not much sharp objects or shapes in the game.
-there are many and various sounds in the game where the characters are constantly chirping with their respective animal sounds. The characters are humanoid creatures with familiar animal heads so if a character has a cat head it tends to do the “meow” sound when it is in conversation so you know you are talking to the cat even without actually understanding what it is saying.
-the motion is very bouncy with the way the characters move around as if they are almost skipping. Movement is constant in toon town even for some characters who have gone to sleep (inactive or idle) where they nod their head constantly with zzz’s coming out. For walking characters, they have this lopsided goofy walk that really embodies the cartoon character with the big feet at skinny legs.

4. How are various tasks and goals communicated to you at the start? How does this evolve as you gain more experience? Name a few ways that you are encouraged to complete tasks and attain goals.

-The various tasks and goals are primarily communicated through text using the speech bubbles which automatically pop up once you are nearby a key character such as the agents/toons behind the frontdesks in the town hall or headquarters. As you gain more experience, you get to talk to more and more characters in the various store where they lead you to talk to certain key characters and provide you with hints, clues or particular tasks to achieve in order to gain the rewards. Often when you start a task with a particular character like the teacher in the schoolhouse, in order to officially complete the task, you must return to the character who gave you the task to receive merit for it. Tasks are encouraged because of the rewards you receive which will help advance your character and make it easier for them. Currency is also an incentive for the character. In Toon Town, the local currency is Jellybeans and you use this to purchase merchandise and gags which are used to defeat the Cogs. Besides winning money, you also gain experience points as you continue to fight cogs, these experience points add to your character’s skill in using the gags whether it is throwing, squirting or other abilities. When you play the racing car games and win, you earn “Laff” points which basically adds to your life point capacity. You need the Laffs in order to stay alive in the game, and you lose Laff points everytime a Cog attacks you.


5. Which features of your selected world contribute to an immersive feeling (like you are really there) (reading: HOH-Immersion) and which features break it?
For me, the most immersive feeling about the game are the elements which imitate real life such as the navigable space in which my character moves around. For example, it moves left or right whenever you want it to as long as you are familiar with operating the right keys. Another aspect in its navigable space are the way the objects in the world functions such as the doors. When you enter or exit a building, Toon Town uses doors that appear to open and shows your character going through the door. What breaks the immersive feeling for me are the random texts that pop up here and there, most often to identify the characters or the speech bubbles that have random messages in them which definitely breaks away from reality.


6. Attempt to socialize with other avatars. Describe the basics of what you did and the results. What were the limitations you experienced?

Toon Town is a little bit difficult to catch the characters and initiate conversation. It is a little bit easier to “friend” them by clicking on their name and inviting them to be your friend but it is very to lose them from your view. The characters also sign in and off very quickly and I notice that there is very little conversation going on especially when most of them are more focused on achieving the tasks rather than socializing. The most socializing aspect for me was when a group of character would team up and help each other fight the Cogs. But even if I would initiate a conversation or just to say thanks, the other players in the game were not that responsive but they were easy to add as “friends” even without the communication. So the limitations I experienced were getting to know other characters or players in the games as most of them are more interested in game play rather than socialization. I am also guessing that most of the player are a lot younger and do not care about chatting as much as adults do.


7. What is the basis of the economy of your selected world? Give some concrete examples of ways your avatar participates in that economy.

The economy of Toon Town is based on Jellybeans, their main currency. This is what you need to get around anywhere in Toon Town because you use this to purchase items, most importantly gags which are your “weapons” against the Cogs. When buying gags, there are different types and the more advanced and experienced your character becomes, you get access to more powerful and expensive new gags. You also use the Jellybeans to buy other material things such as clothing, furniture, cars and parts and other things. Besides buying for yourself, you can also use your jellybeans to buy items for your friends or other characters. My character is still at a low level so it has access to a small selection of gags. On top of that, my character has limited capacity even if it can afford to buy more gags, it can only hold so many. For example, I can only have a maximum of 10 flower squirt gags even if I can pay for more. Also, another amusing thing I found in Toon Town is the presence of a bank and also a piggy bank, which is found in my house. The piggy bank allows me to transfer over my jellybeans for “savings” to open up more room in my “wallet” because at my level, I can only carry around a maximum of 40 jellybeans.

8. Identify your favorite in-world activity and why it was your favorite.

My favorite in-world activity was fighting the Cogs because it allowed teamwork and it was quickly rewarding compared to the other games. It takes a short amount of time to fight a cog and it is easy to see your character’s progress advance because of the points shown after each win. There is also something heroic about defeating a bad guy and the cute victory dances that the characters make that makes it so rewarding and fun.


9. How do in-world objects tell you how to operate them and/or aid in that operation?
Most of the time, the dialogue between you and a Toon Town frontdesk character will explain what you have to do or what you have to look for. Most of the objects in toon town have pop up text that explains to you simply how to operate the objects. There are simple icons that you put your mouse over and short text will come out to explain the button to avoid all the information clutter. By pressing the button you open up a window with even more detailed information on what to do or what that object is about.


10. Identify 1 aspect of your selected world that relates directly to the HOH-Agency Chapter and explain how.

One aspect that relates to the HOH-Agency Chapter are the goal-oriented tasks and the incentive to stay alive in the game simultaneously. One of the common repetitive tasks you have to do is to defeat a certain number and type of Cogs and acquire an item that they possess. While aiming for this, you earn points each time you win however, your character also receives damage if a Cog decides to aim for you as well. If the Cog manages to “kill” you, you lose all your gags (which you’ve bought with your hard-earned jellybeans) and you get booted out of the game and go back to the playground (the starting point) with zero Laff points. At zero Laff points, your character is “sad” and walks really slow with very little energy and it cannot leave the playground until it gets “happy” again by either finding icecream or just waiting for time to pass and become happy point by point. If you win and accomplish the tasks while staying alive, you keep everything you have and also win some, gain experience points to level up and increase skill and move on to whatever you want.